July 12th, 2003 | Feature | Master System
Phantasy Star Walkthrough
What the hell has Alex been doing for the past three years? Slaving away over a hot Master System, clutching a bloodied graph paper notebook to his 8-bit heart.

Page 4 Contents

9. Side stop: Prism
a. Map: Ice Dungeon
10. The Laconian Shield
a. Map: Ice Dungeon II
H. The Eclipse Torch
1. Map: Corona Tower
2. The Nut of Laerma
I. Toppling Lassic
1. Map: Perimeter Dungeon
2. Map: Cave to Baya Malay
3. Map: Tower of Baya Malay
4. Map: Lassic’s Mansion
J. The True Enemy
1. Map: Dark Sanctum
V. Equipment
VI. Magic
VII. Experience Tables
VIII. Bestiary
IX. Mucho Arigato


9. Side stop: Prism

Since we’re in the neighborhood anyway and the Ice Dungeon is easy as pie, it can’t hurt to get a small necessity out of the way for the sake of convenience. The purpose here is to make it to the center of a small cave and slay the Titan, thus earning you a key plot item.

New enemies
Enemy HP Exp. Meseta Item Speak
Frostman 140 36 128    
Mammoth 180 40 125    

The Mammoths are the only things to be cautious about, as they like to appear in high numbers and can deal heavy damage. You must battle a Titan to win the Aeroprism, but you’ve likely fought them before inside Medusa’s Tower.

a. Map: Ice Dungeon



*A7 – Magic Hat
*H6 – Girl: “Raise the Aeroprism towards the heavens – you should then be able to see the Dark Castle.”
*H8 – fight w/Titan (for Prism)

10. The Laconian Shield

Head back to town for a heal if you need it, then head for the ice cave between Guaron Morgue and the Ice Dungeon. This is Ice Cave 5, and no map is provided because it’s a one-way trip with few turns and a couple sets of stairs. It’s virtually impossible to lose your way here, so just pass on through.

When you hit daylight, you’ll find yourself in a large clearing. To the north is Corona Tower (in reference to the sun, not the beer) while crossing the plain to the west brings us to what we will refer to as Ice Dungeon II. It is here the Laconian Shield lies, and here that we are headed. To avoid getting lost, simply follows the mountains below you all the way west until you hit the cave.

The second Ice Dungeon is a difficult cave, not only because it houses several strong monsters, but also due in large part to its complex design. The entire thing is constructed of six floors, each with several staircases. Be sure to follow the map closely at all times to avoid getting lost and don’t be afraid to use your compass if you lose your bearings. You still might have a rough time even using the map to make a beeline for the Laconian Shield, but perservere and you will be greatly rewarded with the last bit of equipment needed for Alis, and in fact the party.

a. Map: Ice Dungeon II


1F

*C3 – Dezorian: “Be careful up ahead. At the break in the road, go to the left!” (FOR THE LOVE OF GOD DON’T)
*F13 – 50 mesetas
*N1 – Ceramic Shield
*N14 – Magic Hat


B1

*I2 – fight w/Scorpius (no special treasure)
*I14 – empty (spear trap)


B2

No items/events


B3

No items/events


B4

No items/events


B5

*A14 – Laconian Shield (spear trap)
*C8 – empty (exploding trap)

H. The Eclipse Torch

You’ll likely need to heal, so head back to wherever and prepare for another tower. A helpful Dezorian somewhere has hinted to us that there exists on Dezoris a ceremonial torch whose flame is like the sun. Said torch has the power to melt the ice on the Tree of Laerma and allow the party to pick a Nut of Laerma to later be used to gain access to Lassic’s Sky Castle. To set these events in motion, we need to exit Ice Cave 5 and follow the mountains north to reach Corona Tower. Make sure that you have the Amber Eye (won from the Black Dragon inside the Casba Cave on Motavia) before setting out.

While there are no new enemies inside Corona Tower, the Red Dragon that you fought to win the Laconian Shield now pops up as a regular random encounter, so make sure you’ve got enough burgers or Cure spells to go around if one decides to ruin your day (as they are apt to do).

1. Map: Corona Tower


1F

*G8 – Dezorian: “What have you come for? Do you intend some mischief?”
*H7 – Dezorian: “Lassic lives in fear of the crystal possessed by the soothsayer named Damor. There is something special about it, without a doubt.”
*I8 – Escaper


2F

*E11 – empty (exploding trap)
*K11 – 500 mesetas
*M1 – Burger


3F

*C1 – 20 mesetas (spear trap)
*C5 – empty (spear trap)
*C7 – Cola
*H14 – 20 mesetas
*M5 – Flash


4F

*M11 – Dezorian: “This fire was lit during the eclipse which occurs once every 100 years. If you give me a gem from a dragon, I’ll give you some of this fire. How about it?”
Yes [without Amber Eye] – “You have no gem! Do I look like a fool or something?”
Yes [with Amber Eye] – “Here, take this eclipse torch.” [Alis and party receive Torch]
No – “No? Then what did you come for?”

2. The Nut of Laerma

Once you’ve obtained the Eclipse Torch and fluted out of the tower, backtrack to the area between Ice Caves 2 and 3. Embark the Ice Digger and drive as far west as you can go, then drop south straight into the soft ice mountains until you emerge in another clearing. Stay within the path bordered by trees until you hit a lone tree in a clearing; drive over it to enter a subscreen depicting a snow-covered tree. Select the Torch from your inventory and the snow will melt, allowing you to pick a Nut of Laerma from the tree and store it in your Laconium Pot (as advised by the truth-telling citizens of Twintown). This will come in handy later.

Now, it’s time to find Lassic.

I. Toppling Lassic

Let’s do a quick recap and make sure you’re all decked out and ready to take on the evil dictator:

Alis Laconian Sword
Diamond Armor
Laconian Shield
Odin Laconian Axe and/or Laser Gun
Laconian Armor
Mirror Shield
Myau Silver Fang
Thick Fur
Gloves
Noah Wand
Frad Mantle
Laser Shield

To reiterate a previous argument, Odin’s final weapon is a tossup between the Laconian Axe (high power some of the time) or the Laser Gun (medium power all of the time), though the gun’s accuracy makes it the clear winner for the battle with the nimble Lassic and whatever lies beyond him.

Unless you’re feeling particularly lucky and ambitious, it’s probably going to take at least two trips out before you get to the top of the Tower of Baya Malay with enough spunk left to beat Lassic. Besides, there are a couple of useful treasures we’ll want to acquire by diverting from the path to the top.

There are three dungeons involved in getting to Lassic; a short dungeon on the outlying perimeter, a small tunnel that reaches under the mountains, and the torturous Tower of Baya Malay. And Lassic doesn’t even live there! But we’ll burn that bridge when we come to it.

Start out by exiting Suelo’s house and leaving Camineet via the east exit. Walk south and east to Scion, then north until you see a tower along a wall that stretches all along the northern segment of the peninsula. Make sure Noah’s learned the Open spell (level 17, should’ve been a while ago) and head inside.

NOTE: It may be wise to never open another enemy-dropped chest from this point forward. You should probably have enough built up to afford any Burgers you may need, and the rate of booby-trapped chests is way too high. The risk is a needless one, but if you’re greedy, it’s your call.

1. Map: Perimeter Dungeon

There are no enemies in this simple dungeon save for a single power-tripping Robotcop at the end. The only way to reach the other side is to answer “No” to his question and follow up by kicking his shiny metal ass all across the walls. If you say “Yes,” you’ll wind up in the “dungeon” level, where you can either hang out with the old man or find the hidden door on the side of a corridor (or simply use your trusty Flute). There’s really no point to visiting the dungeon except to say that you did, but I’ve included it here for the sake of completeness.


1F

*A11 – Robotcop: “Do you have your Roadpass?”
Yes – “This is a fake! Do you think you can fool a robot? Off to jail we go!” [Alis and party are transported to the dungeon – see lower map]
No – “You are a fool! You will die!” [fight w/Robotcop to proceed]
*C5 – Woman: “Lassic is gonna sacrifice us! Agh!”
*D7 – Bum: “There is a tower at the top of Baya Malay. Something secret is hidden at the top of the tower!”
*D9 – Man: “There are guards up ahead!”
*H8 – Dezorian: “Have you found the armor in Guaron?”
Yes – “Well, aren’t you something?”
No – “It can be found at the far side of a pit trap.”
*H11 – Bum: “Get me out of here? But it’s in vain.”
*N8 – Bum: “All who face Lassic lose their souls to his magic!”
*N11 – Bum: “It’s foolish to try to get Lassic!”


Dungeon

*D1 – Old man: “You have been locked up too. There is a way out, but I like it in here myself.”
*E4 – starting point

After exiting the Perimeter Dungeon, follow the path to the northeast and enter the cave that you see. This tunnel leads to the final tower, tucked away on a hill overlooking a nasty lava field.

2. Map: Cave to Baya Malay

This one is ridiculously short and easy, unless you run into a stray Dr. Mad. They seem to be rare, so it won’t be in issue if you make a beeline for the exit.



It only takes 15 steps to slog through the lava, easily fixed by a round of Heal spells or Burgers. When you’re ready, walk south towards the hill and into the Tower of Baya Malay. Watch out for Centaurs! They’re not so tough alone, but a pair of the beasts can deal some damage.

The Tower of Baya Malay is easily the most difficult dungeon in the game, and for good reason; it houses two key items and is the gateway to Lassic himself. So that you don’t have to spend time navigating your way to the various treasures by yourself (I mean, you can if that’s your thing), I’ve provided some directions below for seeking out the Crystal, Miracle Key, and roof of the tower. The Miracle Key really isn’t necessary to finish the game, but it can save Noah some precious MP if you decide to go back to town even once.

Just follow the maps below to the listed floors and spaces to find what you’re looking for. All possible paths of conversation from Damor the Soothsayer are listed by his coordinates on the 5F map.

3. Map: Tower of Baya Malay

Crystal path:
1F -> H12 (stairs up)
2F -> I14 (stairs up)
3F -> L14 (stairs up)
4F -> C1 (stairs up)
5F -> F3 (Damor and the Crystal)

Miracle Key path:
1F -> N3 (stairs up)
2F -> A3 (stairs up)
3F -> C4 (stairs down)
2F -> A14 (Miracle Key)

(After you’ve grabbed both of these items and gained some levels, it’s strongly recommended that you go back to town, heal, load up on Burgers at the First Food Shop, and head for the rooftop)

Rooftop path:
1F -> N3 (stairs up)
2F -> A3 (stairs up)
3F -> C4 (stairs down)
2F -> G4 (stairs down)
1F -> A5 (stairs down)
B1 -> I7 (stairs down)
B2 -> N12 (stairs down)
B3 -> K5 (stairs up)
B2 -> E3 (stairs up)
B1 -> I1 (stairs up)
1F -> K4 (stairs up)
2F -> L10 (stairs up)
3F -> E14 (stairs up)
4F -> K9 (stairs up)
5F -> disarm the trap at L11 and head for M14 (stairs up outside)


B3

*A8 – Old man: “Do you come in full knowledge of the Tower of Baya Malay?”
Yes – “You will surely incur the wrath of the heavens!”
No – “Go back before it is too late.”
*C3 – Burger
*E3 – 50 mesetas (spear trap)
*N1 – empty (spear trap)


B2

*A6 – Magic Lamp
*N1 – Burger


B1

*C1 – 500 mesetas
*G14 – 500 mesetas
*H11 – fight w/Scorpius (no special treasure)
*I5 – Escaper
*K5 – empty (exploding trap)
*N1 – Cola


1F

*A8 – Short Sword
*C9 – Iron Sword
*L14 – Burger
*M1 – Light Saber


2F

*A14 – Miracle Key (exploding trap)
*E5 – Burger
*E7 – fight w/Stalker (no special treasure)
*I5 – fight w/Stalker (no special treasure)
*K13 – 20 mesetas


3F

*H1 – empty (spear trap)
*H9 – 100 mesetas
*K1 – Iron Axe
*N1 – empty (exploding trap)


4F

*A11 – empty (spear trap)
*A14 – Burger
*I1 – empty (exploding trap)
*L5 – Burger


5F

*F3 – Damor: “I’m the great Damor, soothsayer! Do you believe in my prophecies?”
Yes – “Good! You’re searching for something?”
Yes – “Good! You are searching for Alex Ossale?”**
Yes – “Good! Everything I’ve said is correct?”
Yes – “Then, come again, anytime.”
No – “Do you contradict the great Damor?!?”
Yes – “Leave my sight, unbeliever!”
No – “Of course not! You are a promising young lass! I will give you a magic crystal for a reward.” [Alis and party receive Crystal]”
No – “Leave my sight, unbeliever!”
No – “Leave my sight, unbeliever!”
No – “Leave my sight, unbeliever!”
(**Ossale Kohta, designer of the Alex Kidd series… get it?)
*N1 – Burger
*M14 – Once you head up these stairs, you’ll arrive at the rooftop of the tower. Select the Prism from your items and use it to reveal Lassic’s Sky Castle, then use the Nut of Laerma and view the cinema of Myau changing into the winged beast. These are not the friendliest skies, however, and soon after taking off your party is attacked by the Gold Dragon.

IMPORTANT: From now until the time you leave the Sky Castle, unless you have a Transfer, make sure that Alis has at least 8 MP to cast Fly and return from the Castle after Lassic’s defeat. If you slay the Gold Dragon without a Transfer or at least 8 MP left for Alis, you will be stuck in the Sky Castle and forced to reset. Don’t make the realization that you can’t make it back after saving your game or you’re totally screwed. Man, am I dumb. You can just use the Nuts to have the party ride Myau back to Palma! It’s so simple! Lordy.

Boss
Enemy HP Exp. Meseta Item Speak
Gd.Dragn 170 100 0    

Don’t waste Noah’s magic, as the dragon will fall to the party’s physical efforts. Note that since the party is riding on Myau’s back, his death during this battle will result in the deaths of the entire party as they plummet to earth. Also, if you defeat the dragon and then decide to retreat to town, he will reappear by the time you make it back up.

Once the dragon is beaten, you’ll find yourself on a road in the Sky Castle. Follow the path (you can enter the houses to speak with the old men if you wish, although the last one is a Serpent) and enter the mansion at the center. This is Lassic’s mansion, and if we have our way, also his tomb.

Lassic’s Mansion is populated by a mixed bag of middle- and high-end monsters. Red Dragons and Marauders may pop up often, but so can near-harmless beasts like Giants and Sphinxes. Watch out for the Marauders and Magicians in particular, as their Thunder spell can knock everyone out of the pink.

Just like the Tower of Baya Malay, you must first descend before later ascending to your goal. Simply follow all the stairs down, crossover on B3, and head up the other side and right into Lassic’s chambers. You’ll encounter one “boss” on B4, Lassic’s Shadow, but he is easily taken down.

4. Map: Lassic’s Mansion


1F

*J3 – Lassic: “Ah, my children, you have done very well to come this far. You are very lucky indeed. Do you really wish to kill an old man?”
Yes – “Alright! Then we will forgot this as an unfortaunte mistake.” [fight w/Lassic]
No – “Even now you try to fool with me? You shall repent!” [fight w/Lassic]

Lassic’s stats and strategy have been moved to the bottom of the map to avoid confusion.


B1

No items/events


B2

No items/events


B3

No items/events


B4

*A3 – Shadow: “I have watched all your actions. Attack me now, if you dare.” [fight w/Shadow]
(afterwards) “I’m but only Lassic’s shadow! Even if you defeat me, you’ve gained nothing at all!”

Boss
Enemy HP Exp. Meseta Item Speak
Shadow 165 60 0  

The Shadow is a complete pushover. After you mow him down he’ll taunt you by “revealing” that he was only Lassic’s shadow (THE NAME SURE DIDN’T GIVE IT AWAY), though the real Lassic isn’t far off.

Boss
Enemy HP Exp. Meseta Item Speak
Lassic 238 0 0  

This is a battle where Odin absolutely needs the Laser Gun for its flawless accuracy. The battle plan should be Fight, Fight/Cure, Fight, and Wind. Why not Thunder? Well, they both do the same amount of damage to a single enemy, and Wind costs fewer MP. The fight should be a breeze if everyone is at least level 25 and you enter with max HP and enough MP for Noah to fire off a gust of Wind for 4 or 5 rounds. Don’t waste a round selecting Damor’s Crystal from your inventory; its effects are automatic and greatly reduce the damage his lightning attack inflicts on the party. Once you’ve downed the corrupt king, flute out and either cast Fly or use a Transfer to get back quickly.

J. The True Enemy

Now that Lassic is vanquished, we need to see the governor of Motavia as we promised. Hop in the Luveno and fly to Uzo, then exit, embark the Landrover, and head north and slightly west to reach Paseo. Enter the cave to the governor’s island (note the ominous music!) and heal at the free inn on the other side if you need it. Once you enter the governor’s mansion, the poor guy is mysteriously absent, and Alis and co. fall through a pitfall and into one last dungeon.

This dungeon is a couple floors deep, but it’s all a single path up until the very bottom floor, which is the only floor I’ve provided a map for. I trust you fellow gamers are sharp enough to follow an unbranching path. When you fall through the third pitfall and find yourself before a fork, that’s when you know to look at the map. The enemies are a mishmash of those found in the Tower of Baya Malay and Lassic’s Mansion, plus some random stuff like Mammoths.

This part is very tricky if you’re unsure of what to do, and the means of escape is similar to your daring escape from the Perimeter Dungeon if you chose to piss off the Robotcop. In short, there is a door located along a stretch of wall, meaning that it is impossible to see unless you turn and face the wall. This particular “hidden” door is located at D4 on the map, so once you go through make sure that everybody is healed to full strength before opening the Magic Door on the other end. If you’re not quite ready, Flute out and do whatever you have to.

1. Map: Dark Sanctum



*J4 – fight w/Dark Falz

Boss
Enemy HP Exp. Meseta Item Speak
DarkFalz 510 0 0    

If you conquered Lassic with everyone at level 25 or higher, you needn’t spend more time bulking up. Your strategy here will be identical to the one used on Lassic, only Myau will be Curing almost every round as Dark Falz attacks with two heavy blasts each turn. His HP bar isn’t shown, but keep up the strategy of Fight, Fight/Cure, Fight, and Wind, and you should come out on top.

After that, sit back and watch the ending! You’ve definitely earned it, short as it may be! At least the game has a cool staff roll sequence.

V. Equipment

For an early RPG, Phantasy Star features a surprisingly large array of arms and armor. Below is a complete list of weapons, armor, and shields, followed by their attack strength or defense, as well as an asterisk to indicate which characters can use them.

Weapons
Weapon ATK+ Buy Sell Alis Myau Odin Noah
Wooden Cane 3 25 12  
Short Sword 4 30 15  
Iron Axe 10 64 32      
Iron Fang 10 64        
Wand 10 1200 600  
Iron Sword 12 75 37    
Needle Gun* 18 400 200      
Titanium Sword 21 320 160    
Heat Gun** 30 1540 770      
Silver Fang 30 1620 810      
Ceramic Sword 31 1220 560    
Light Saber 46 2980 1490    
Laser Gun*** 50 4120 2060      
Laconian Sword 60 Find 500    
Laconian Axe 80 Find 390      

*Always does 5 damage on all enemies, 100% accuracy
**Always does 10 damage on all enemies, 100% accuracy
***Always does 20 damage on all enemies, 100% accuracy

Armor
Weapon DEF+ Buy Sell Alis Myau Odin Noah
Leather Armor 5 28 14    
White Mantle 5 78 39      
Light Suit 15 290 145    
Iron Armor 20 320 160      
Thick Fur 30 630 315      
Zirconian Armor 30 1000 500    
Frad Mantle 40 Find 420      
Diamond Armor 60 15000 7500    
Laconian Armor 80 Find 490      
Shields
Weapon DEF+ Buy Sell Alis Myau Odin Noah
Leather Shield 3 30 15    
Bronze Shield 8 310 155      
Iron Shield 15 520 260    
Ceramic Shield 23 1400 700    
Laser Shield 30 1120 560  
Gloves 40 3300 1650      
Mirror Shield 50 Find N/A      
Laconian Shield 50 Find 410    

VI. Magic

Phantasy Star enables three of its four characters to use offensive and curative magic spells. As in most RPG’s, magic means the difference between life and death in Phantasy Star. Read on to learn which spells do what, how much MP they cost, when they can be learned, and who can learn them.

Magic designed for use in the field or in dungeons is described below. Note that Alis’s Fly spell is rendered ineffective while inside a dungeon.

Field Magic
Spell MP cost Used by Lv. Effect
Heal 2 Alis* 4 Heals 20 HP to any party member
Cure 6 Myau, Noah** 6,1 Heals 80 HP to any party member
Fly 8 Alis 16 Warps to last church visited
Trap 2 Myau 15 Checks for and disarms traps
Exit 4 Myau, Noah 17, 6 Warps the party out of a dungeon***
Open 4 Noah 17 Opens all kinds of doors
Rise 12 Noah 20 Revives a character to full life

*Alis can also cast Heal in battle.
**While Myau can cast Cure in and out of battle, Noah can only use it out of battle.
***Obsolete soon after you even get it thanks to the Flute.

The amount of support magic in this game may outnumber the amount of offensive magic, but most of the supportive spells are kind of worthless; spells like Rope and Wall wear off too quickly to be of any practical use.

Battle Magic
Spell MP cost Used by Lv. Effect
Terr(or) 4 Myau 9 Lowers defense of one monster
Bye 2 Alis 5 Escape battle
Chat 2 Alis 6 Communicate with monsters
Help 10 Myau 20 Raises attack of one party member
Fire 4 Alis, Noah 12, 1 10 damage to two random foes
Rope 4 Alis 14 Incapacitates one monster
Tele(pathy) 4 Noah 8 Communicate with monsters
Wall 10 Myau 12 Party is invincible for one turn
Wind 12 Noah 12 Three shots @ ~10 damage apiece
Prot(ect) 10 Noah 14 Party is invincible for one turn
Thun(der) 16 Noah 18 ~30 damage to all foes

VII. Experience Tables

Alis
Lv. Exp. HP MP Atk. Def. Spell
1 0 16 0 8 8  
2 20 20 0 10 11  
3 50 25 0 12 15  
4 100 34 4 14 20 Heal
5 230 45 6 15 24 Bye
6 330 54 8 18 28 Chat
7 450 66 10 21 30  
8 600 76 12 23 33  
9 800 81 13 24 40  
10 1050 93 14 25 51  
11 1300 99 15 27 60  
12 1700 111 16 30 64 Fire
13 2200 123 18 31 68  
14 2800 132 20 34 75 Rope
15 3500 140 22 36 80  
16 4100 153 22 38 85 Fly
17 5000 159 24 40 90  
18 6000 166 24 41 96  
19 7200 173 25 43 100  
20 8500 182 25 44 107  
21 10000 187 26 46 110  
22 12000 192 26 48 112  
23 14500 200 27 49 113  
24 17500 204 28 50 114  
25 23000 208 29 51 115  
26 30000 210 29 52 119  
Myau
Lv. Exp. HP MP Atk. Def. Spell
1 0 22 0 18 22  
2 50 30 0 21 26  
3 120 38 0 25 31  
4 220 42 0 28 34  
5 350 44 0 31 38  
6 680 54 12 35 41 Cure
7 950 60 15 39 45  
8 1150 64 17 42 53  
9 1400 70 19 45 55 Terror
10 1700 78 21 48 60  
11 2100 84 22 50 63  
12 2600 90 23 51 68 Wall
13 3200 116 25 52 71  
14 3900 118 27 56 74  
15 4500 121 30 59 80 Trap
16 5200 132 34 61 85  
17 6100 142 36 63 89 Exit
18 7000 150 38 67 95  
19 8200 155 40 70 100  
20 9500 162 44 73 102 Help
21 10500 175 46 76 104  
22 13000 183 47 77 106  
23 15000 193 48 79 108  
24 18000 202 49 80 112  
25 22000 208 50 81 113  
26 30000 210 51 82 114  
Odin
Lv. Exp. HP Atk. Def.
1 0 42 13 12
2 80 47 15 15
3 160 52 17 17
4 250 57 18 19
5 350 60 19 21
6 480 63 20 23
7 630 67 21 25
8 850 75 23 27
9 1100 82 24 29
10 1400 94 25 31
11 1700 100 26 34
12 2300 107 27 37
13 3000 116 28 40
14 3800 129 30 43
15 4100 131 31 45
16 5000 135 32 47
17 6000 140 33 49
18 7400 147 35 53
19 9000 150 36 56
20 10500 156 37 61
21 12000 162 38 65
22 13500 169 39 66
23 15500 175 40 67
24 17500 179 41 68
25 20000 187 42 69
26 28000 188 43 70
Noah
Lv. Exp. HP MP Atk. Def. Spell
1 0 45 12 18 30 Cure, Fire
2 50 49 18 22 36  
3 160 54 22 23 41  
4 250 57 25 26 47  
5 350 61 28 29 53  
6 480 65 32 30 60 Exit
7 630 71 36 32 65  
8 850 79 36 34 71 Teleport
9 900 83 41 36 75  
10 1100 89 43 38 82  
11 1400 95 46 40 85  
12 1900 101 48 41 88 Wind
13 2500 107 49 43 92  
14 3300 112 50 45 96 Protect
15 4200 118 52 47 99  
16 5300 124 54 48 100  
17 6500 131 58 50 103 Open
18 8800 137 62 53 106 Thunder
19 10000 143 66 57 108  
20 12000 155 70 60 110 Rise
21 14000 161 72 62 112  
22 15800 168 75 64 115  
23 18000 172 76 66 116  
24 19500 186 77 68 117  
25 21000 190 78 70 118  
26 25000 191 79 71 119  

VIII. Bestiary

Phantasy Star had a very impressive array of enemies and bosses for its time. Below are all of them, including the spoils victory over them entails. Their ability to speak (or lack thereof) is also noted, whether it be through the TALK command or a communicative spell. Note that anything that isn’t a Flash or a Cola can only be won from a boss, and only once (duh).

Bestiary
Enemy HP Exp. Meseta Item Speak
Sworm 8 2 3    
Wing Eye 11 2 6    
Scorpion 12 4 13    
Maneater 16 3 13    
Gr.Slime 18 4 8    
Owl Bear 18 5 12    
G.Scorpi 20 5 11    
Scorpius 22 8 27    
Deadtree 23 4 21    
Giantfly 25 7 32    
Goldlens 28 9 24    
Rd.Slime 29 11 31    
Evildead 30 14 8    
N.Farmer 38 5 8 Cola
Bl.Slime 40 5 19    
Crawler 40 9 30    
E.Farmer 42 9 30 Cola
Fishman 42 11 42    
Tarantul 50 10 51  
Were Bat 50 11 63 Flash  
Wight 50 18 40    
Skeleton 53 13 25    
Barbrian 54 10 89 Cola
Skull-En 57 18 37    
Marman 58 14 43    
Lich 60 22 33    
Manticor 60 30 49  
Executer 62 12 63    
Shelfish 62 16 46    
Ant Lion 66 8 7    
Vampire 67 15 71 Flash  
Ghoul 68 16 26    
Leech 70 15 47    
Dezorian 76 18 105  
Sphinx 78 21 58 Flash
Stalker 79 22 87    
Serpent 80 23 96    
Sandworm 82 20 129    
Elephant 86 17 38    
Evilhead 86 20 136  
Zombie 87 20 27    
Ammonite 90 19 71    
Octopus 90 20 64    
Nessie 93 28 101    
Batalion 100 21 59    
Robotcop 110 25 156    
Sorcerer 110 26 120    
Wyvern 110 26 125    
Tentacle 118 27 98    
Androcop 120 29 123    
Giant 120 30 119    
Tarzimal 125 0 0 Frd.Mant
Horseman 130 30 148 Flash
Amundsen 133 32 120    
Marauder 135 30 173    
Magician 138 32 187    
Golem 140 24 150    
Frostman 140 36 128    
Gr.Dragn 160 53 176  
Shadow 165 60 0  
Gd.Dragn 170 100 0    
Rd.Dragn 175 65 193 Lac. Swd
Mammoth 180 40 125    
Reaper 185 30 254    
Centaur 190 31 133  
Titan 190 32 138    
Medusa 200 15 75 Lac. Axe  
Wt.Dragn 200 75 234  
Bl.Dragn 210 88 178 Ambr Eye
Dr.Mad 233 15 75  
Dr.Mad (boss) 233 25 140 Lac. Pot
Lassic 238 0 0  
Saccubus 255 10 0    
DarkFalz 510 0 0    

IX. Mucho Arigato

This FAQ was made possible by the following people (and viewers like you).

– My brother Chris and father Paul, for choosing to buy Phantasy Star on a then-revolutionary Sega Master System and spark my love of games.
– Sega, for making games that don’t suck.
– Brad, for splitting that $12 Sega Genesis purchase with me so I could take the RF switch for use with my SMS, to get her humming again.
– Ray, for turning me onto Boku no Natsuyasumi and being my bestest imaginary friend ever.
– Nich, for putting up with my rants and raves about the dumbest shit at four in the morning (and being a mega-rad dude in general).
– Smoo for not talking me out of the purchase of the GBA SP that renewed my interest in the game and sparked the v2.0 update.
– James Maxlow of Phantasy-Star.net for permission to use information.
– Missagh Alami of Phantasy Star Cave for various information.

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