๐๏ธ The Crunk Games Story
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July 21st, 2025 | AGSAN
![]() NOTHING, FOREVER: We end with highlighting the final years of Crunk Games, and what it all meant. July 21st, 2025 | AGSAN ![]() SLOWLY, NOW: With our lives changing in 2005, the site is neglected, and the end is in sight. July 21st, 2025 | AGSAN ![]() A GOOD BAD TIME: Crunk Games hums along in its second year, but behind the scenes, it nearly falls apart. July 21st, 2025 | AGSAN ![]() KNOCKIN' ON HEAVEN'S DOOR: A jaunt through our memories of E3 2004. July 21st, 2025 | AGSAN ![]() TOKYO DRIFT: An old friend helps us out, which is somehow a problem? Plus, why Square Enix has been very weird for 20 years. July 21st, 2025 | AGSAN ![]() JOE3L: An introduction to our Canadian friend, who we took to E3 2003 for a new round of gaming adventures. July 21st, 2025 | AGSAN ![]() THE MEDIUM LEAGUES: A short detour about the start of our โdreamโ jobs as professional writers. July 21st, 2025 | AGSAN ![]() DREAMWEAVING: Crunk Games launches at the start of 2003, and by golly, we have thoughts about video games. July 21st, 2025 | AGSAN ![]() PROLOGUE II: Alex and Ray collide as we enter โ then exit โ the GIA. Eight weird months follow. July 21st, 2025 | AGSAN ![]() PROLOGUE I: The early years of internet game media and "semipro fansites" of the 2000s help us get where we're going. |
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